Yomp provides a Health & Wellbeing platform proven to increase productivity, reduce absenteeism and boost employee engagement.
Engage your company around health and wellbeing.
We help large organisations improve the health and wellness of their workforce through a gamified employee engagement platform, shown to:
Get more people exercising more often.
Increase Productivity by up to 12.5%.
Boost engagement by up to 36%.
Improve staff satisfaction and retention.
Help achieve CSR and sustainability targets.
Engagement, benefit and wellbeing platform.
We engage your workforce around health and wellness whilst capturing the ROI it brings - creating a healthier, happier and more enthused workplace.
Fully account-managed solution.
Bespoke and branded as per your company guidelines and logos.
Create competition between departments, offices or countries.
Reduce sedentary lifestyles and thus presenteeism / health costs.
Reward your staff with internal incentives (e.g. donations to charity).
Add other wellbeing content/initiatives to the platform.
Behaviour change solution for active travel in your city.
Want an easy and effective way of engaging your residents, businesses, and schools around active lifestyles? We have worked under Sustainable Travel and Public Health funding to achieve this.
Bespoke and branded as per your guidelines / logos.
Encourage activity, reduce obesity and other health issues.
Anonymised heatmap of local travel behaviour.
Engage with shops and businesses to offer local rewards.
Create unique leaderboards (e.g. ages, genders, companies).
Use the platform to support other local initiatives or vice-versa.
Reward students (and staff) for healthy activities.
With child inactivity and obesity at an all-time high, we're extremely passionate about working with schools, colleges and universities to engage their student (and staff) body around making healthier, more sustainable lifestyle choices.
Bespoke and branded as per your school's guidelines and logos.
Offer prizes and rewards for the most active staff / students.
Laud your efforts to stakeholders / parents / prospective students.
Keep track of activities and miles covered, calories burnt and carbon saved.
Create unique leaderboards (e.g. age / faculty / campus).
Inspire thousands of health-conscious consumers with your brand.
Want your brand to help people become healthier, happier and more sustainable? Incentivise their hard work.
Just like Nectar points but for healthy activities.
Get your brand in front of thousands of active, affluent users.
See the activities, miles, carbon and calories you've helped inspire.
You set the necessary miles / points needed to trigger redemption.
Offer a one-off prize; nominal discount; BOGOF; or sponsorship.
The platform allows for both in-store and online redemption.
What we do
Councils / Municipals
Schools / Universities
On average, frequently active people live two years longer than their sedate counterparts; they are as fit as someone ten-years-younger; and exercise
releases endorphins causing a sense of well-being, pain relief and a reduction in stress.
If all commutes in England under five miles were completed on bike / foot instead of car it would save enough CO2 to heat 17,000 houses per week. A 20% increase in current cycling levels could save the
economy £207m in terms of reduced traffic congestion and £71m in terms of lower pollution.
Stress related illnesses cost £14million working days a year and commuting is a main contributor - an
estimated 20% increase in active travel would save the UK £87million in reduced absenteeism. There's an
average ROI of between £1-6 in benefits for every £1 spent on cycling.
Research shows that those who are active see an average productivity boost of 12.5% and have significantly fewer sickness days than those who are not. Healthy employees are also 47% more alert and make 27% fewer errors than those who are inactive.Productivity
Over two-thirds of employers consider gamification an effective strategy for encouraging their employees to improve their health and more than 30% of employers intend to adopt a health-focused gamified strategy in the next year - with organisational engagement shown to increase up to 48%.Gamification
93% of CEOs of the world's top 1,000 companies
believe that engaged and healthy staff will be critical to their businesses' future success; and 88% of Generation Y, or "millennials," choose employers based on strong staff engagement and CR values.